Quick setup

Assuming you've already installed the addons. The Ucupaint menu will appear on the Ucupaint tab in the n-panel if you select an object. Before you continue, read this list first:

  • Make sure you're on material view
  • Make sure your object is already properly unwrapped to avoid a normal glitch that can happen if you're using a normal channel.
  • Even though this addon supports more than mesh objects, some features will not available if you choose to use non-mesh objects (like all baking related operations).

For a quick setup of the Ucupaint node, you can click the "Quick Ucupaint Node Setup" button.

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Quick setup button

A popup menu will be shown and give you some options for setting up the node. There's an option to use different shader types and channels, for now let's just use the default values.

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Quick setup options

The "OK" button will finish the setup process, now Ucupaint is ready to use. You can see the chosen channels and layers list, which is still empty for now.

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Ucupaint is now ready to use!

If you open the shader editor, what's actually happening is the quick setup is creating a group node that is connected to the default shader (Principled Shader) according to the selected channels you chose before. Please don't edit the inside of this group node manually since it can cause fatal errors.

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What quick setup actually creates

Expand/Collapse Menu

Please notice that if you see a small triangle beside an icon, it means you can expand or collapse the extra menu, you can see it on the example gif below.

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A triangle beside an icon means you can expand and collapse an extra options menu